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First, I will try to keep this brief because I do have other things that I need to do today.

second, you probably don't have to respond to this. You are still welcome too if you want, of course.

So, I have gotten a bit more opportunity to play your game since the last patch, where you fixed the whole "You forgot to tell individual body parts to start transforming again." Well, I can confirm, it is fixed! So... now that your game is working as intended, I can confirm that a new problem has arisen, one that I am unsurprised to find. 

Now that your body parts are always transforming again,  the game is now way too difficult. You can spend all of your MP available on using reduce curse, and it will barely buy you any time at all. I am fine with a more difficult experience, even if high difficulty games and roguelikes are not my specialty, but once you start transforming it is pretty much impossible to not lose eventually.

Don't get me wrong.

I understand that this is the point of the game, I get that, I am just finding it really difficult to even stand a chance. 

So on one hand, I think the big Body part, priority, and TF speed system overhaul is coming at the perfect time to help mitigate that. hopefully, the end result of this is that the game is a bit easier, especially on the lower floors.

The minor suggestions that I have are this: You have the logic that has your transformation "infect" adjacent body parts, presumably as the first reaches higher overall values. You also, understandably, tell a body part to stop transforming once it is fully changed. Well, because I am pretty sure this is not the case already; What if similar logic was applied when a body part's level of transformation was dropped to 0? I think how the system currently works is that for a body part that has been infected with the transformation, the transformation will continue to progress for that body part even if it's own transformation has been reduced to zero, as long as your over all transformation has not been "cured". In  other words, while the game will infect you a body part at a time, it will only stop transforming you if you have been completely cured. What about allowing individual body parts to be cured? If you manage to completely cure a body part even if the overall transformation has not, that body part will need to get reinfected in order to progress again? I think cursed equipment in particular could make excellent use of this, to further the idea that they are the source of your current transformation, and that you are trying to contain their influence.

Next, I think you could consider having the game's intended difficulty paced out over a longer period of time. I think what you could do is have size of the next floor increase less than it currently does, and similarly have the enemy spawn odds spread out a bit more as well: like, mice and bunnies spawn on a couple more floors, cats can't spawn on the first floor but have a low chance of spawning even on higher floors, kobolds too, make it so that past floor six you have more to engage with beyond just bats and wolves. And, I think the first couple floors could be just a bit easier to survive in in-general.

As for cat's themselves, I really don't want to nerf them too much, but, they really are the cuase of 95% of game overs. So, I think they could be made like, a lot more rare on the first floor, and have their attack dropped by one or two points. I still think they should be threatening, but for an enemy that is basically the most common cuase of death in this game due to how far away they can see you and the fact they will never leave you alone.