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No, still does it. Logs show:

pixelover.log

Godot Engine v3.5.1.stable.custom_build.a2ebb42a8 - https://godotengine.org

OpenGL ES 3.0 Renderer: Apple M2 Pro

Async. shader compilation: OFF (enabled for project, but not supported)

PixelOver v0.16-rc2 - https://pixelover.io

ERROR: Condition "_first != nullptr" is true.

   at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.

WARNING: ObjectDB instances leaked at exit (run with --verbose for details).

   at: cleanup (core/object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).

ERROR: Resources still in use at exit (run with --verbose for details).

   at: clear (core/resource.cpp:417) - Resources still in use at exit (run with --verbose for details).

ERROR: There are still MemoryPool allocs in use at exit!

   at: cleanup (core/pool_vector.cpp:63) - Condition "allocs_used > 0" is true.


pixeloverp.log

Godot Engine v3.5.1.stable.custom_build.a2ebb42a8 - https://godotengine.org

OpenGL ES 3.0 Renderer: Apple M2 Pro

Async. shader compilation: OFF (enabled for project, but not supported)

ERROR: Condition "err" is true. Returned: err

   at: load_source_code (modules/gdscript/gdscript.cpp:807) - Condition "err" is true. Returned: err

ERROR: Cannot load source code from file 'res://script/db_settings.gd'.

   at: load (modules/gdscript/gdscript.cpp:2209) - Condition "err != OK" is true. Returned: RES()

ERROR: Failed loading resource: res://script/db_settings.gd. Make sure resources have been imported by opening the project in the editor at least once.

   at: _load (core/io/resource_loader.cpp:271) - Condition "found" is true. Returned: RES()