Jump is lacking, the wall junps are clunky and you get stuck often, there are parts where you're going to get hit too if its your first time as the tutorial for blocking attacks/ projectiles is past the first double hallway of unavoidable projectiles...
Viewing post in Zayrah The Lighting Scarlet [Prototype] comments
This is how people should play this kind of games. You dont get "stuck" in walls, that that is the gameplay, there is no stairs here. Just jump again while holding A/D (depending on the direction). Look:
The first example use two walls to climb. The second example is more complex way (just for veterans on Ninja Gaiden).
Give it a try: "stuck" in a wall and hold A or D, and then jump. Just need practice, but when you get it, stuffs like this happen: