I like this - and I was impressed how many rocks could be on screen and still offer a chance to avoid them! My guess is that there's a certain element of luck to this at some point, but a good player should always have a significant edge over a bad one (especially if they can make full use of the dash - I found myself inching around far more slowly). I'd like a little more sound and I feel as though some dust or something kicking up when the boulders hit the ground would be nice, but that sort of thing would just be the cherry on top. This makes great use of the theme and I hope it places well in the jam.