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What a polished game! The contextual tutorials ease the player into the game, and the cutscene at the beginning sets the stage for the player's motivation. The buffs give interesting rewards that force you to balance the level of your minion. I also enjoyed having to balance a variety of levels between my minions. The enemy AI feels good too, which cannot be understated.

I had trouble finding a place for the sovereign play style, although I didn't get too far into the build. Also, I barely used the mid-tier vassal ability. I don't think it's a bad move, but it didn't suit the smaller and winding maps as much, where cover is plenty.

This is awesome! It's easy to envision a more handcrafted experience across encounters that would tie together more of the narrative you alluded to. Kudos to your release! :claps:

(One more thing)

I managed to get to Encounter #19 when the game froze during an enemy's turn. The browser console shows "Uncaught TypeError: WebGL2RenderingContext.bufferData: Argument 2 can't be an ArrayBuffer or an ArrayBufferView larger than 2 GB". It seems like this is a Firefox-exclusive problem, but maybe there is a memory leak. I'm including a screenshot below in case the context helps.

Thank you!  I had a similar problem when I got to the later levels, I'll have to look into it!