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(1 edit)

Cool concept. It seems like there’s not much reason to use different notes, so you don’t really end up with a melody, and once you get the right sequence of kicks and snares there’s not much left to do. It may be a good idea to include a timer and an eventual end so that players can be self-motivated to try to avoid bumping into walls to optimize their time, plus track some other stats for more things to try to optimize.