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Yeah, looking at it this way, that will mostly serve to teach to use the engine (Unreal for now) to make shooters and rpgs. Not that many genres, I know, I know. But I think I'm fine with that? They're kind of the two genres I play the most. But we'll see, maybe I get bored of making the same stuff after a while. Tomb raider and Flappy bird are both interesting for sure. 

And wow, I had never heard about Evoland! That's so interesting, it is indeed very similar to what I want to do!

In my case, the plan is to make a super short version of each of those clones and post them on itch as a standalone thing each. They won't be complete games, but more like tiny demos! Don't know how hard and time consuming that will be. Keep in mind I might just put and end to the challenge at some point if I see it's just not doable.

And since these won't be real games (at least not that I'm planning), but just practise tests, I'm thinking of using pre-made assets as much as I can whenever possible (like megascans for example). But yeah, again, we'll see how doable this is as we go.

Ooooooh and it's funny you mention cookie clicker because I made one a few weeks ago! It wasn't great tho and very incomplete...not even worth posting on itch. But it was good as a first touch at UE blueprints and UI widgets for a newbie like me...

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Doing those seemingly unfitting concepts in an engine not meant for it, will be great for learning. If you are familiar with Unreal, most stuff would be just level design and one shooter/hack&slay is like the other. Sure, game design is very important and all, but you mentioned to want to learn to code. Having Dark Souls mechanics is almost meta to all this. You could have a Dark Souls mod in Skyrim. And now that I mentioned this and had a look, of course, such mods exist already.

And if you did a cookie clicker in Unreal ... wow. Maybe probably I am mistaken about the capabilities of the engine, but a 3d incremental clicker game is something I do not remember seeing.

But maybe I misunderstood, and you do want to implement core principles via level design and event scripting. You probably aim to learn both this and coding.

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Well, not familiar at all with Unreal when it comes to blueprint and coding, but I used the engine a lot to integrate 3D assets. That's why I'm going with that!

I also haven't done any level design in the past. That's an other thing I'm looking to learn and practise for sure. This and scripting indeed.

And yes, Dark Souls combat in Skyrim would be awesome! Let's just say Elder Scrolls combat was never a huge hit for me (and for a lot of people I think). That's making it easier to clone I guess...we'll see if it's something I'm capable of doing when and if we get to the Dark Souls clone. Maybe I could then reuse that as a basis for the Skyrim clone.

But I did a bit of keyframe animation when I was in school and it was really, really time consuming. So I'm not super confident on that front. Hey, one more challenge to tackle, right ?

As for the cookie clicker clone, there's a ton of those out there! Just check Steam's last released games and you'll find new ones everyday. Wouldn't be surprised if a few were made in Unreal ;)