thank you for making this cute experience.
i really love the art. the music is charming and effective. the little bad guys are super fun to dispatch. i loved using both power-ups.
unfortunately, the experience was marred with a lot of tiny frustrations. they were frustrating because i really wanted to enjoy this experience. below is my long list of feedback. i hope you revisit this project with an update, because i think this game is very close to being special.
feedback:
- the background was a little too busy. i didn't have any difficulty identifying threats and items, but a less busy, black background might really soothe my eyeballs.
- a tutorial teaching the player how to run would be very nice. (instructions on the itch page don't count!) i spent the first 10 minutes thinking there were spike pits that i could not jump across in level 1.
- speaking of spike pits, putting spikes directly below a fall that the player can not see is really mean. :'( i would advise removing these.
- dropped inputs. i will hear the jump sound but my girl won't jump! i couldn't reliably reproduce it, but it seems to happen when i change movement directions and jump on the same frame?
- on 2 instances i got hit and got teleported back to the beginning of the level, but i still had health left. very strange bug.
overall, i wasn't able to complete level 3 due to dropped inputs and the teleport bug. i REALLY appreciated the secret path in level 2, otherwise i'm not sure i would have made it to level 3.
i think the reason i appreciated the secret path was because i could quickly get back to where i lost a life. maybe a checkpoint system would be nice.
thank you for making this. my critique is long because i truly believe you can make this into a lovely little game with an update. i hope you keep at it.