neat demo/beta build, some critic
- when you regenerate health you should be flagged as "out of combat", getting hit by a enemy should stop health regeneration or delay it
- new talent for health, the way you are fragile is fine, but i think there will be stronger enemys later in the development
- higher skillable values, especially capacity. when a threshold is reached forward speed is set to 0, and a way to move would be by walking backwards at a slow pace