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(+1)

neat demo/beta build, some critic

- when you regenerate health you should be flagged as "out of combat", getting hit by a enemy should stop health regeneration or delay it

- new talent for health, the way you are fragile is fine, but i think there will be stronger enemys later in the development

- higher skillable values, especially capacity. when a threshold is reached forward speed is set to 0, and a way to move would be by walking backwards at a slow pace

(+1)

Thank you!

- The health regen being constant was intentional to let the player escape tough situations, but I will see if other players also want an out-of-combat check.

- Health pool gets bigger as you eat more guards, but it is a very slow increase. I will see about increasing the health gain.

- Is this a bug you are describing with the zero speed? I haven't encountered behavior like this and do not understand why it might be desirable if you are describing it as a suggestion.

3rd point is not a bug more a suggestion, no strange behaviour occured during the gameplay