Nice game, you somehow made the (relatively) low poly style look quite nice. Played this on pc and got through to the (current) end nice and smooth. What wasn't smooth was how I get screen tearing whenever I turn the camera, so some more options would be nice. I also noticed that the game closes completely after I save, instead of returning to the main menu.
About the characters though - I find them all more or less unpleasant to talk to because of their attitudes. It seems like everyone is so hostile to each other, including the mc herself. But that's just preference I guess.
The demon seems to be out of reach after she gets bigger, so the coin game can't be played anymore. Not that I was missing that part of the game, but it doesn't really seem that intentional. [Edit: After restarting the game, she got back to normal size, so I guess some process got stuck at some point instead of resizing her.]
In the conclusive talk with the redhead you were talking about having a hard time making clothes behave with other body types, so how about instead of having a separate cloth mesh that has to conform to the player mesh, you just colour the player mesh at certain regions to make it look like they were wearing clothes? This'd circumvent any clipping issues, though I do realise that not all clothing items are suitable for this change, like the dress top. Just wanted to leave my idea here with you, so you can try out a new approach to the problem.