Right off the bat, lovely title screen music and cool menu sound effects with really pretty art!
The menu animations are a super cool touch, and you guys even made a loading system! A shame that itch butchered it, but it was really thoughtful. Also, the arrow pointing where you're walking was a very smart move.
The transition of the overworld music to the battle music was sick! That bass reminds me a lot of Mega Drive games!
The enemy designs are also really fun, well made and super detailed! I like the fact that the shadow has a wave effect and that the entire table shakes when you take damage!
It's awesome how you guys implemented the alchemy aspect in the gameplay. It really gives the feeling that I'm an alchemist with complex alchemy blueprints and complex alchemy knowledge, having all those different mixes and transformations of materials. And the strategizing part that comes with it for each enemy is awesome!
Completely honest, haven't managed to capture the final boss yet, but I intend to come back and take another shot at it for sure. It's a gameplay mechanic with crazy potential and I had a lot of fun trying to figure out to capture that shadow.
Super cool game!