While this definitely felt like an exercise in learning the fundamentals of making a horror game, there was still a lot of charm to it.
Not sure if it was intentional, but having the titular specter pop up every few seconds to scream at me gave me a good chuckle as I think an absurdly timed jumpscare can be just as entertaining as a well-timed one. It certainly wasn't boring!
Switching to the robot antagonist in the second level was a bit disappointing as I'd grown to enjoy the specter's company, and it seemed a bit easy to avoid, but it didn't really detract from my overall experience.
A solid effort, and am very curious to see what else you do with this genre in the future!