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(1 edit) (+1)

Thanks for the comment.

I  know, the game still works, but you get to much vision through the seperated window as it increases the observable area. Normally your view is much more limited, making the upgrades more risky and making it harder to see the spawnpoints. Definitly something i would need to fix for the next jam.

I try to find better ways to hide or even elimate direct spawnpoints for the future, but my limited knowledge of Godot hindered me in using actual pathfinding or a waypoint like system.

The ability to block enemies was never planned, i just stumbled upon it and it worked surprisingly good so i kept it.