Squishy Golf is a gamejam product, developed as a spin-off game from a project I am working on called Dimension17 (https://www.youtube.com/watch?v=Q-2EWkFz5Pw).
Your goal is simple. Click to launch Squishy to the goal!
The theme is "20". So this game takes that theme to the meta. Why stop at 20 when you can have 20 20s? The game is built with 20 different aspects that represent the theme of 20. Half of which are game-related, the other achievement related:
- There are 20 levels
- Tiles are 20x20 pixels in size
- The entire game is built using a 20 color palette
- Each level has 20 collectible DataBits
- Each room is 20x20 tiles in size
- Game window is 20x20 tiles in size
- Each level has a 20 minute level cap
- Dying creates 20 death particles
- Winning creates 20 star particles
- Collecting DataBits create 20 bit particles
- Beating each level 20 times gives an Achievement
- Beating each level in under 20 mouse-clicks gives an Achievement
- Beating each level in under 20 seconds gives an Achievement
- Beating each level with all 20 DataBits gives an Achievement
- Dying 20 times in a single level gives an Achievement
- Dying 20 times by the edge of the screen gives an Achievement
- Dying 20 times by normal spikes gives an Achievement
- Dying 20 times by falling spikes gives an Achievement
- Dying 20 times by mobile spikes gives an Achievement
- Dying by waiting 20 minutes in a room gives an Achievement