the basement mini game is really unnecessary. trying to click the circles in time and in rythm is ridiculous
Hey!
My original plan was to make Michael pull you out by default, but I liked the idea of giving the player something of a chance (albeit very small) to escape on their own.
It is intentionally very difficult, even for me (I have about an 80% success rate), so instead of a penalty, failing the mini-game resulted in my original idea for the scene.
I plan on increasing the safe zone for the popups to make it less difficult for people who actually wanna retry till they get it right, which is surprisingly a lot of people.