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(1 edit)

This game dares to ask the bold question:
"What if Iron Lung was more tedious and followed every single analog horror cliché to the T?"

Really, that says it all. Depending on your inclination, that's either a huge positive or a huge negative. You can probably guess where I stand on the issue, but I'll elaborate anyway.

To me, it will never stop being funny how these ostensibly "professional" agencies constantly pepper their official records with basic grammatical and spelling errors (nothing screams "I work for NASA" quite like prose that could've been penned by a high-schooler).

Or how they will record tapes full of extremely obvious, suspicious alien activity and then do the most unconvincing "everything is fine" act imaginable. Seriously, this has been bothering me for ages, because folks, that's not how secrecy works! Either these tapes are intended for those who are privy to them, in which case there's no point in hiding or downplaying anything, or they're intended to reassure the general public, in which case they would never be published due to the highly sensitive information they contain. Confidential materials cannot be tailor-made for an audience of laypeople; it's an oxymoron. So yeah, SEIA's messages in this game are comically nonsensical.

But of course, nobody gives a hoot. It's "analog horror", so who cares why these tapes are being recorded, or by whom, or for what audience? Just have a spooky thing happen and then the government says that it's nothing to worry about, because that's "analog horror". And of course, the aliens send their messages in binary. If we were playing bingo, someone would have had multiple rows filled by now.

Alright, enough whining. To give credit where it's due, the game feels competently built on a technical level, and does a very good job at emulating the analog horror aesthetic. So yeah, props for the audio-visual presentation, definitely. I still think it stinks for all the aforementioned reasons, but I can't knock the effort.