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(+1)

Ah, I just missed the voting window! Dammit!

Still, I can confidently say, I really dislike this kind of navel-gazing, meandering pseudo-philosophy. I mean, I guess it comes with the territory of trying to write semi-seriously about abstract, spectral entities, but still... not my cup of tea.

That said, the prose is very competent. My Russian is only intermediate level, so I can't really judge properly, but from the bits I read, the dialogue sounds very natural and believable. The English translation is obviously scuffed, badly scuffed — typos, mixing up similar sounding words, inconsistent tense — but it manages to get the meaning and atmosphere across well enough.

And the framing device of having the characters be described as if they're being observed from outside their windows is very creepy and effective. I really like that part, though I'm not sure how it ties into the central themes, if at all.

Overall, very solid showing! I may not like it personally, but you're clearly a fine writer!

Thank you for the review! Yes, a lot of this games writing is deliberate in terms of pretentiousness and edgyness. Partly as a reference to an actual post-modern writer Vladimir Sorokin! I'll update the translation in the following days since the jam is over and also add some more context to why some parts of the game are the way they are. But anyway, thank you for the honest review, I'm really glad you still enjoyed it to some extent even though it's not your cup of tea :)