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(+1)

This was a super fun game, it felt like a whole game already!!

I really loved the art style and the sounds. The upgrade mechanic with the monster parts was a great addition as well. I really liked the shadow and light world mechanic, felt really unique for this kind of game. It's also similar to Downwell which was super fun to see!

I ended up buying the upgrades a lot and started one-shotting the enemies haha. Earlier on I thought they were too difficult because it took a lot of bullets to kill one, but after upgrading it was really great. I also really liked how it was a potion to upgrade which matched the alchemy theme.

I think I did notice some oddities when switching between the shadow and light worlds where enemies would fall through the floor but other than that, it was so so good!

Overall this game was great and super fun. Well done!! :D

(+1)

Thanks for playing!
Enemies start off beefy (as you noticed) as an incentive to upgrade. Tho due to a lot of feedback I've gotten I've got plans to rebalance and change up how upgrades work and to balance out the player's power scaling. The enemies falling thru the floor glitch has already been fixed, but it wasn't fixed in time for the deadline lol. It came down to fixing that or getting enough sleep that night and I picked sleep.
I'm glad you enjoyed it! I had been wanting to make a game inspired by Downwell for a while and was super excited to get the chance!

Sleep is definitely more important than fixing the bug for sure! I look forward to your next release!! :D