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Gonna keep this weeks devlog brief as in the interest of time and keeping things fresh for the final version.

Had a lot of overlooked issues I had to work through last week, but I still got some forward progress going and managed to fix some frustrating bugs with collision and knockback.  Added some music and sfx by Ovani sound that I purchased during a Humble Bundle sale late July.  Happy where things are visually, but definitely feeling the time pressure to just make enough enemies and art for the final release.  I want to have an intro cutscene too but it might a little simplistic depending on how much I can cram into this last full week of development.  Classes start again for me next week so I'll be running low on time towards the deadline.  No matter how the project turns out I'm really happy with my art progress and the knowledge I've gained working with Godot!

I'll leave you with a look at my T-Rex that I drew using a photo I took at the NC Museum of Natural Science's Dueling Dinos exhibit as reference.  Since I'm running low on time and pretty inexperienced with animation as a whole I just used 3 frames with a little bit of scale animation within Godot, hope it looks alright!!

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