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(+1)

Had fun with this one, even if it still needs a lot of work, the core concept and character controller is unique and I liked it.
Here's my play notes, and I'm pasting the TL,DR here too:

Very cute, lovely title art and UI, nice music and sprites. Really unique control scheme, kinda mixing Slither.io with Vampire Survivors and it works pretty well. Your weapons are really fun, I personally enjoyed the shock collar and the cannon of all the ones i unlocked.

I think it needs more attention on design and balancing (which of course all FQ testers can help with QA) as well as more solid implementation of the features so they're less prone to breaking or lagging the game. I also think the cyborg body looks too much like a polka-dot snake, and you might want to compose it with square-ish segments with a furry snake underneath to better match the art, and I'm not sold on the square cats, they work mechanically but not quite aesthetically.

I don't have too many thoughts on progression and meta progression as it is, as it needs to be better balanced first, but I do think you should make level ups slower on both in run and at the meta level, and give extra XP and rewards if the player finishes a level.

(+2)

Thank you for taking the time to play my game and writing out the detailed notes. You have giving me some things to think about. That is a good idea to give extra XP for finishing the level.

Some of the art assets are still place holder, like the square cats and dog face/body