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(1 edit)

Thank you very much for your feedback! So sorry you came into all these bugs :( 
- about the villagers not listening mine resources, it is really strange. Never had this problem, or at least for the runs I tried on Windows and Browser. It shouldn'd even be supposed to happen since if a villager can reach a resource it just goes.

- yeah, the selecting/deselecting units can be very stressful sometimes. I must change and improve it

- didn't know ghost buildings wouldn't even appear! Never had this bug too, but meaybe there's a way to reproduce it if you can possibly tell me how it happened. Maybe it is something linked to some GUI inputs that are not working as expected and not linked to the game itself (the buttons to build always check and change a true/false variable, so anyway if a ghost building is not appearing clicking on another building button should fix the thing)

-  I can see it is somehow linked to the villagers not gathering resources as you said, but cannot really understand how. Really strange bug, plus you are the first one out of some friends that had this problem. Maybe something is not working fine with my game on your platforms.

Could you please tell me more about the platform you are using? I'd really like to investigate more. Windows users who I asked are using Windows 10 to test the game and avarage PC characteristics.

(+1)

I delved a bit further to reproduce the bugs:

- Villages not listening: this seems to happen when I (i) select the villager; (ii) select (left-click) resource A; (iii) send the villager (right-click) to resource B. In this case the villager walks to B but does not mine. It does not happen consistently like that, but I'd say at least half the time. It does not seem to happen if A == B. I guess I just have an unusual order of clicking around :-) I guess it could be the same for the soldiers.

- ghost buildings: clicking on another building button does not necessarily fix it; I often need to deselect and reselect the villager itself. I have not been able to figure out exactly what triggers it.

OS: Win 10 Pro; Intel i7, 64bit, AMD Radeon HD6900. It is curious though that the presence/absence of these functional bugs would vary between systems. Unless this functionality relies on some non-standard Godot functionality it should work the same everywhere. Any chance that the export templates you used do not match the Godot dev version you wrote it in?

(1 edit)

Thank you very much for the paths to reproduce these bugs, I'll work on them.
Really can't tell if it is an export template problem. I did wrote the game in 3.2beta1 version and used the template I got downloading within the Editor. Maybe these are just common bugs that I didn't notice, and with a further test I'll come across running the game in the Editor :)