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(+1)

I like the basic mechanics and see a lot of potential to flesh out the gameplay loop and expand on the  mechanics. It's very fun to engage with, despite the lack of balance.

I also noticed that Chalice of Life seems to be bugged---it appears as though its action isn't consuming its resource, allowing it to be used an indefinite number of times in a single day. If Chalice of Life is drawn early enough, exploiting this is a guaranteed win condition, as it produces exactly the resources needed by Sunken Reef to get victory points.

Thanks for the feedback! That's a fun bug, a way to break the game and score way more points than required :)