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(+1)

The game’s pretty fun and delivers a solid concept, and it’s really cool seeing that this was all made purely through web dev tools by a solo dev! Liked the graphics, and really liked the polish of entering the forest on the title screen when starting the game. That was fantastic!

As far as pain points go, movement felt a little strange in this game. It makes sense to me that you would move slower in a direction opposite to the one you’re facing (which forces people to kite more actively when at lower speeds), but I found my character always drifting slightly towards the mouse cursor when strafing, which felt unintuitive. Besides that, I would have liked to see a bit more variance in the enemy types beyond just speed and HP. It would have been nice, for example, if the tankier enemies dropped more gold, making it more rewarding to seek them out and kill them, or to see the robed guys shoot little spell bullets or something. The ambient growls weren’t bad, but seemed a bit too repetitive. As far as things I would have liked to see, I’d love to see the difficulty ramp up as you continue to get upgrades, perhaps introducing new enemy types or something to break the waves. When you can keep up with even huge swarms with the first five upgrades, it would be nice to see there be something to work up to!

Overall, though, I spent a nice amount of time with this game! Good job!