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(2 edits) (+2)

This is really cute. I love the vibe! The music fits really well, the art is phenomenal, and the concept is really fun.

As a fan of fighting games, this game left quite a bit to be desired gameplay-wise. For one thing, blocking feels a little too effective without any way to open up or punish it, such as the heavy attack inflicting some kind of guard crush or chip damage. With the heavy knockback and inability to deal damage to people after getting hit, fights dragged on for a quite a long time unless you’re able to sneak in some sneaky heavy attacks here and there. Though these are not really too much of a problem considering you’re fighting a CPU opponent that won’t exploit these much.

Overall, though, the idea is really inventive and fun, and I’d love to see this execution brought further to life! The game is great for what it is, and it was fun to mess around in for a while. Great job to the team!

(+1)

Hello! Thank you for the kind words, and we definitely agree that the gameplay needs work, and plan to revamp! Thank you for the specific feedback; this will be useful as we continue development. Thank you for playing!