There is no clear damage standard, such as how much to how much damage can be caused by this strike, and the three moves are just rock paper scissors. If I had to say, it's better to add combat distance. Some moves with high damage have a closer distance, while others that are conducive to breakthrough have slightly lower damage. Then, add long-range moves like qigong bullets, which turns it into a turn based fighting game
Moreover, relying solely on numerical values to decipher rock paper scissors lacks strong playability. In battles, some metaphorical sentences can be added to indicate the opponent's actions, and the improvement of wit can make the actions pointed to in these sentences much clearer
These are just suggestions