My feedback on Echoes of the forgotten ashes:
What the game does well:
The movement of the character feels almost perfect. Jumping felt like the right height/weight, and running was well-paced.
What the game doesn't do well:
Based on the game I played through and seeing your explanation of how you incorporated the theme after I played it, it seems to me that your concept for this game jam was out of scope.
I wasn't sure what the point of the police officer was. Then when I entered the shining portal, I still had not a clue what the code was or what it signified (I even got to enter the house on a second playthrough).
Areas of Opportunity:
I would bring the scope down to something feasible for a weeklong game jam. How might you take the inside of the house and make it the focal point of all the gameplay?
It seems like you also want data collection to play a role as well. How might you tie the player's actions to revolve around utilizing any data you collect?
I hope this feedback helps!