Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

Hey, Thank you for this event and the amazing feedback for the game, I'd like to see the vod, please send me the link if you can.


As I mentioned in the game page, the game was originally made for a game jam in 2 days, that's partially the reason for the minimal style but I'm very open to different art styles and I would love to see your suggestions regarding that.


Thank you for answering the questions.

I'd like to add on to these answers with the current art style of game in mind.

There is not gonna be any other major indicators regarding the segments, the map UI on the right side will be divided in parts but that is gonna be all, so I can either go with different colour biomes to signify different segments or I can use Title texts.

Now that I think about it, a combination of both would be better, I would love to know your take on this.


The game is supposed to be a side view, you're basically getting out of the bottom of a cave and trying to reach the top.

I like the holes idea but I can use that in more of a shortcuts sense, I intend to use a checkpoint system as the length of the game increases, so I can introduce some shortcuts that player can open that looks like holes through the cave and if the player dies the shortcuts stay open and they can aid in the next runs.

Patches of red seems like a nice idea too, they might work if implemented as waterfalls or something along those lines. Thank you for these suggestions and I will be happy to hear some more.


Thank for the in-depth feedback and the suggestions, I really appreciate it!

Ultimately, it's up to you. Both can work as well. :D