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(+1)

Hi! Your game feels great.

The things that I liked most:

  1. Having a story is nice. When the game offers a coherent story, it helps a lot to build a connection with the characters. I confess I was hooked by your game.
  2. Tutorial battle is super helpful.
  3. The intro and introduction of characters felt organic and smooth.
  4. Your combat system is very interesting. I don’t know if it is a known one among JRPG players or if it is your original development, but it looks very engaging. I read through all the docs on the PC in the bedroom before venturing forth. Having this info is nice. Maybe it makes sense to have it always available to the player.

The fun thing was that during the tutorial battle, I was first confused about who my character was. I thought it was Kani because she asked Pinn to show her the game. So I was targeting Pinn—and lost. Thankfully, you have the restart the battle option. In general, does it make sense to allow targeting yourself with an attack?

I saved at some point after I met the second fellow in a fractured space. Hopefully, the save will persist in the browser, and I’ll have more time this week to play it.

BTW, I didn’t have music or sounds in the browser version. Is this a known issue?

(+1)

Heya! Thanks a bunch for playing!

I'm really glad you liked the story. One of my biggest concerns with this demo is that it takes too long before the "real" game starts, so this feedback is really helpful to know what the game's hooks are! The full game is very story driven and I feel that's one of its bigger selling points, so this is great to hear.

The battle system is mostly unique to this game! It does take a lot of inspiration from many other games, and the core "skeleton" of the turn based combat is just standard JRPG fare, but the unique mechanics such as equipping cards and the EP-balancing special attacks are a wholly unique feature!

It's great that the game over screen in the tutorial made it easy to jump back into things (I forgot that it's even possible to get a game over there!) but I don't think it's ideal that there was confusion about which character you're playing as hahaha. I assume since you were accidentally attacking yourself, you must have been using the mouse to play (since keyboards and controllers default to targeting the enemy), so I should look into seeing if I can make it more clear which character you're controlling in that scenario.

Save files do persist in browsers, so feel free to continue playing if it strikes your fancy! You've only scratched the surface of what the demo has to offer!

I am aware of the music issue, which occurs due to very long load times for audio on HTML. Different computers seem to load the music faster or shorter, but it's really unfortunate you couldn't hear the music at all! This is a problem I'd love to fix (although I'm at a loss for how I might go about that), although the full game is a bit too big to host on Itch's browser, so while I don't want to treat this build as an afterthought, I would consider it somewhat lower priority to other issues for the time being.

Once again, thanks a bunch for playing, I'm really glad you enjoyed it! Please let me know if you have any additional feedback if you end up playing more!