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(1 edit) (+1)

My feedback for CANVARROT:

What the game does well:

A nice attention to detail is the layout of the levels in the paintings; they're mirrors of the real world because the bunny painted it from their point-of-view.

The UI assists for teaching the player controls are easily-readable.

Character's jumping feels balanced.

The puzzles are well-crafted. I didn't feel rushed and could take my time figuring out the solution

What the game doesn't do well:

The first level tries to teach everything to the player at once. They have to learn how to move L/R, jump, pick up items, enter paintings, and take items with them into a painting and back all in just the first level.

It took me a few minutes to realize I could take a box with me into the painting.

Minor thing: the soundtrack doesn't loop

Areas of Opportunity:

The game has a lot of potential to be a puzzle platformer that can teach the player everything it has to offer without overwhelming them. 

I recommend to take level 1 and divide it into 2-3 separate levels where you teach the player one thing at a time. As your players progress begin to combine things like you did with taking items in/out of a painting with you.


I hope this feedback helps!