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I played both this game, and the first one in my video today! Crisis at call center starts at 13:00. Although this second game had more to it beyond a walking sim, I still feel like a lot was lacking. First of all, the walking mechanics were abhorrent. I understand it's to replicate old game styles, but for a game bordering on a walking sim it did nothing other than cause frustration and cause the game to take way longer than necessary. It took me 45 minutes to beat the game, yet I was able to cut the footage into about 20. That means half the game was just... pointless. As a gamer, I value time spent. I get annoyed when I feel like my time is wasted on meaningless things that contribute nothing to my experience and I know I can't be the only one who feels that way.


The tasks themselves were also extremely redundant, although I understand we are meant to be playing as Ashley's normal routine. Something as simple as reducing tasks or adding more options (other than the current two: trash and dishes) could benefit a lot. Obviously the game is already done, but it is something to note for the future. To me, even when not playing games for content, I want to always feel like I am doing something for a reason. The redundancy just breaks my immersion and causes me to lose any interest I had in the good parts of a game which is super dangerous. Many people will just quit a game if they get too bored or feel as if their actions have 0 value in game. Just food for thought! I see the third game is out and maybe it's better, but as for now I think there is a lot left wanting.