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Hello! Welcome to Feedback Quest 7! My name's Hythrain and I'm one of the hosts and one of the streamers for this event! This feedback is being written live as I stream your game! If you're interested in seeing my live reaction, let me know and I can send you a link to the VOD once it's posted to YouTube!

So my normal approach for any game in these events is simple: I get the game, make sure it's not a virus, then play it with as little information on how to play as possible. This way, I can judge how intuitively someone can figure out the game. Only if it's obvious that I need to read more will I do so. I note this so you can get a sense where some of these feedback comes from. In addition, I want to note that feedback and rating are different; don't use this feedback to gauge what I'll rate, nor should you view my rating as entirely indicative of my feedback.

So I like me some deck building games. I'm a huge fan of Inscryption, and we've had a few deck building games come through previous Feedback Quest events. So when I started, I was excited. While I didn't quite understand what was going on in the beginning with my "learn as I go" method, it felt so impossible to reach the big boss of the first area, Titan. I only got through 4 or 5 stages before my first run ended. I expected a second run, where I now had all the knowledge I didn't have before, to see me double my progress at minimum. Instead I barely got through 7 stages. Okay... Go again! 3rd time's a charm, and I'm really getting the h- 10 stages. It wasn't until my fourth run, once I had upgraded two characters and was getting lucky enough to finish some difficult fights with one person alive, making me revive the other two, that I got to encounter the beast that was Titan.

Now I'm not sure how long the game will be; if you plan to have it you only play through 5 or 15 or 50 areas. Because of this, consider this feedback with a grain of salt... this game is way too hard as is. Enemies are incredibly strong when you're starting out. It's made so difficult to heal your characters, which can make surviving really hard. I remember getting to my first rest spot and thinking I'd be able to heal up... only for it to be 30% of the character's HP. Not only that, but you forego improving your character to try and get further in the run?! AND I couldn't use the shop?! Wha?!

My number one feedback would be to curb the difficulty early on. You're better off having a bit longer of an experience with a more gradual curve, so people have time to adjust throughout a run and not only when they've lost.

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Thank you for your feedback! 

Balance and difficulty is definitely a work in progress for us, and each run can be wildly different with so many potential combinations and interactions between heroes - this kind of feedback is super helpful.

We'd really love to have difficulty levels and achievements as a central aspect of progression eventually. As such there will be a difficulty setting for everyone. 

Please, send the VOD on through!

Here is a link to the VOD. :D