Hi Hythrain. Thanks for taking a look at my game, and sharing your thoughts on some of the functionality.
I'd love to improve the game as much as I possibly can, so please send me a link to the VOD so I can see some of the issues you've experienced in play, so I can patch them out and make the game better.
The mouse-to-face-direction thing is fair, and I have it working when the user uses a controller, that the right stick doesn't dictate where you're facing (unless you're holding it in a specific direction); so I'll try to use that logic for mouse as well; I didn't think it would be an issue because I move the mouse a lot, especially when moving a character, but I recognize that I'm not all players xD
Honestly not sure why attacks are not being registered by the enemies, I thought I had the range set very generously, so hopefully I'll be able to see it in the VOD, 'cause that is a huge issue that I'd like to resolve.
Beating (most of) the enemies isn't mandatory they're obstacles for players to solve, so running away or skipping fights is a valid option; especially in the demo, where the only mandatory enemy is the Temple Boss at the end of the demo.
As for the dialogue, I'll try to trim it a little bit. The first level is pretty heavy with it due to tutorialization (especially for the potion explanations), and that is a problem that I know I need to figure out.
Again, thanks for playing the game, and please drop the VOD URL once you've posted it, so I can check it out and fix the issues you've been experiencing!