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My feedback for Inside under&Out:

What your game does well:

The game executes the theme in a crafty way. It offered the context to the player in a way that is relatable. A normal day like the rest suddenly gets turned inside out.

The graphics were well put together, and the audio supports the suspense that the first segment builds up. A minor thing I did find odd was that the camera has this filter reminiscent of games on older consoles, but the game's aspect ratio is set to 16:9 on the contrary. (Not a big deal, just something I noticed)

What your game doesn't do well:

Aside from the sign that says C to crouch in the second half, there isn't a lot of guidance on how to interact with things (that or I missed it). 

It's also difficult to figure out if something is within interacting range because there's no reticle, flash, or a hint. Things like the mop, the garbage bag blend in with the scenery.

Areas of Opportunity:

Contrary to what has been already said about the game, I actually think the large amount of waiting and doing nothing is an important part of this game setting up the narrative.

I personally wasn't triggered by anything, but it did occur to me while playing that those who have been in earthquake situations might appreciate a trigger warning for it.

A good way to make the controls more obvious would be to give a reticle at the center point of the camera. A text box or a color change to indicate when the player's character is in front of something they can interact with.


I hope this feedback helps!