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Thanks! It was fun making it and I put a lot of thought into it. I wasn't sure if players would trade health for bullets, but I saw a playthrough video and someone did!  I would have put more things to buy, but the demo didn't end up being long, so I didn't.  There's some random things in it though that I put in. Like if you die, the enemies nearest to you will grunt, even the movie alien and the scientist have post player-death grunts.

Yeah, I wish the AI were smarter, too! I'm not too experienced with that. I did a thing in this where each iteration of an alien is slightly different in terms of behavior because the plot if about the alien clones differentiating from each other too much. Like, all the ones in the purple coat will act a certain way--but each a little different to each other.  And the shotgunner is a powerful bruiser, but his two iterations act differently. The first one waits stealthily, then hunts. The other one stands still, but is stronger. 

I think if I continued this game, I might change all the graphics of it. I'd love to make or have made actual like toy/clay/polymer kind of models like I think they did with Doom and Blood games, but that'd probably be hard expensive or both.

I had ideas for how to expand it, too! Before I decided on a dance hall, I was going to have a big 1930's/1940s gym. And I thought each floor would have another one crazy big room to it. Like one would be a baseball field, which I think would have been funny to see. Also, each floor would show like a continuance of the duck artist character having just made his way through the floor. He'd be a floor ahead each time and sometimes communicate with the player, but you'd never see him face to face. You'd just end up helping each other directly or indirectly. And each floor would have had more gunfights, more enemies, some more aggressive runner-types, but also more nice helpful aliens too.

If I continued it, I'd really like it to be VR and have great water/swimming creature FX outside, which neither of those I have no experience in at all. At that point, it'd probably be getting to team-level work!