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After I got used to the “vision sensor glitch” mentioned in the other comment, I started to get the hang of this! Very nice, well done.

The control scheme was also a little unintuitive until I realized that it was optimized for orbiting a target, which was a cool realization. Once I realized that, it made orbiting asteroids while shooting a lot easier.

Even on easy mode though, I found this game pretty tough. Getting hit even a single time and having to play around the vision sensor glitch made it quite punishing. The vision sensor glitch was still a very cool visual effect, I spent some time trying to figure out how you implemented it haha! Nice job!

Thank you for playing and review!

Screen glitch - is the two shaders and both mirrors pixels by X and Y coordinates on screen. One shader for the whole screen and second in center which reverts pixels again so they would be in original position on screen. All this shader coding thing took me a few days to understand and implement.