Nope! I played a small amount of Smackdown but didn't think about it once while making MAW. I get the connection you'd make, given that they are both vore games set with a public combat sport, but from little I remember of SD (I didn't play a ton cuz I'm not really nuts about furry content) that's about all they have in common.
The Drama system was inspired by fighting games like Street Fighter and King of Fighters and their use of Super Meters. The name and general aesthetic were, of course, inspired by pro-wrestling, and the style of costumes was inspired in part by the 80's anime, Dirty Pair, which used similar costumes, drawn from Japanese women's wrestling. As it has been observed, the techniques' interaction is largely inspired by Rock Paper Scissors, but the potency of debuffs was probably inspired subconsciously by the Megami Tensei RPG series, which tended to make debuffs quite potent, and which I am a fan of. The style of presentation during matches, with an enemy appearing in a first-person POV above your options menu, was also drawn from old school RPGs like Dragon Quest and Earthbound.
Kanae's favorite anime, Beauty Healer Nanako, is inspired by the Pretty Cure franchise. On the less weebish side of things, Terror of the Red Clown, the horror series was envisioned as being a bit like the later, cheesier and quippier Nightmare on Elm Street, but obviously drawing on the evil clown archetype seen in It and Killer Clowns from Outer Space.
Oh, and the name Kei F. Abe is a play on the wrestling term, 'kayfabe'. I think that about covers my inspirations for MAW.