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(+1)

The game is fun and dynamic. Sometimes, it feels a bit unfair when an arrow shot by one of the bots or yourself reenters the visible area after several seconds of being outside and kills you. It is almost impossible to predict those offscreen missiles.

On the other hand, bots could also be good at friendly fire, which helps :)

I experience frequent lags in music and responsiveness when switching between screens.

Thanks for playing! I know what you mean about the arrows but I played so much that I learned to predict the trajectories of arrows going offscreen. Maybe I should add a small warning sign when an offscreen arrow is approaching.

Regarding the audio lag, did you by any chance play the web version? I think godot has some trouble in that area but I don’t know how to fix it.