Hmm... I found 19 out of the 20 scannable objects that were indicated at the start, but couldn't find the last one.
At least I think it was 19, as the game doesn't keep track past 10.
And now that I went to the ending, the game doesn't let me restart to search for the final one, unless I go into my AppData folder to look for the saves the game made and delete them, as you get locked into the ending.
Apart from that, the game is neat, looks and feels good and is slightly depressing.
Viewing post in ScanBot and the last Mind comments
Heyo, thanks for playing! x3 As for the relics, there's at least 1 on every screen, i can post a map/solution with the locations marked if ya like? There are also 3 hidden areas with 3 photos in them (one near the water plant, one where the big toothy mouthed plants are, and one near the arch). I figured finding every single relic would be tedious to most people, so i capped the counter at 10. xD And yeah, the ending is an intentional lock... The game was inspired by the likes of OFF and OneShot, i wanted to do something similar.
Ah, okay. That would explain why I couldn't find them all. Still a lovely little game.
And I understand the intentional lock from a design perspective. It really fits well for the game's mood and theming, but goes a bit against my completionist desires xD So forgive me for cheating a bit.
And it means I still have to remove the ending saved data from AppData to play the fixed version.
In case anyone else is wanting to reset and look for the rest of the relics:
For me, in "...\AppData\Roaming\Godot\app_userdata\ScanBot and the last Mind" I had to delete the "final_desire.tres" file to reset the game.
Gave it a little update, the data counter now should go to 200%. To enable completionists their endorphin fix, lol.
I'll still keep the ending as is, my artist heart will not allow me otherwise. I figured anyone who really wants to replay it would find a way, and well, here is proof. No mysteries left in the internet age. xD