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Hey there,

had a lot of fun with the demo - great to see some fresh ideas being thrown into the Vampire Survivors type of game! The following is not an exhaustive list, I tried to limit myself to core points. If anything is unclear or you'd like to discuss further, please feel free to reply here or reach out via DM :)


Highlights:

  • Very cohesive overall dystopian 90s vibe, supported by great sound design with a thumping soundtrack and impactful effects, as well as the pixelated vaporwave aesthetic and grim story setting.
  • Fun lobby menu, twitch integration will be very interesting to see.
  • Starting out with a choice of weapons every run instead of the same pre-determined one is good.
  • Interesting mechanic of money being the sole resource required to purchase upgrades in-run and unlock new items, while also needing to be hoarded to win.
  • Having weapons triggered by players feels better than the VS-like auto-firing convention, especially with different input styles combining (like katana + revolver).
  • Recharging active dash ability is also a welcome addition.

Needs improvement:

  • Level-up shockwave effect could have a little more oomph, feels underwhelming with everything else screaming at your senses, especially lacking any sfx.
  • The arena could do with some variety, unless I missed something it's all just one big square of squares with no landmarks aside from the walls?
  • Fullscreen mode needs an option to limit frames and/or activate V-Sync, to prevent screen tearing or unnecessary 1k fps.

Suggestions:

  • Make more interesting non-standard weapons like the Bee Gun available sooner, and guarantee that you'll get to start a new run with a weapon you just unlocked from the vending machine.
  • Some small bit of extra feedback to let you know the dash is off cooldown would be nice (beyond the bar being filled).
  • Make things like explosions from motorbikes harm enemies too, so players can feel clever for using hazards to their benefit - classic exploding barrel situation.

Hey dude, thanks for the feedback!

To address a couple pieces of feedback:

  • You're correct that the arena is just a big box. We'll be adding a couple new arenas in the 1.0 update with some interesting variations
  • V Sync is an option in the full game, the demos just pretty outdated
  • There is a little shockwave effect on the player when dash is filled. I don't 100% remember if it's in the demo version. In any case it may be too subtle still
  • I think bike explosions do hurt enemies but they have a pretty small radius. Will have to check. Might be different in the demo

And for the rest: thanks, I've taken notes. Cheers!