My feedback for Pudge Wars:
What your game does well:
As a fan game you offer some players nostalgia; those who play DotA or a game with similar characters and rules.
The controls from those games transfer perfect, and so your game is easy to pick up. For players unfamiliar you offer them a practice mode to get acclimated.
The audio, while a direct rip from its source is fitting. The angelic chorus at the player Pudge's death is funny when I'm looking at a fully-pixelated setting.
What your game doesn't do well:
Former League of Legends player here. For those kinds of games the camera works well for how its set up; it's necessary because of the large map. For your game that same setup works against it. The map is small enough to fit on a single screen, and with the high sensitivity and 9 copies of Pudge it's guaranteed the player will lose track of their Pudge.
Areas of Opportunity:
I understand the camera is designed to stay loyal to its source material, but with your game I recommend dropping it entirely. It also presents an opportunity for your game to offer the player a different play experience in the genre.
Perhaps adding UI that distinguishes the player Pudge from the others, like a different colored name or a ring around their feet.
I hope this feedback helps!