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My feedback for Yo Joe!:

What your game does well:

The art is vibrant, and takes the necessary precautions for its flashy behavior. It's also thanks to the colors that players can identify the stains they have to watch out for.

The game states what the controls are from the beginning, and so I had no problem figuring out what to do or what the goal was.

What your game doesn't do well:

There isn't much execution of the jam theme found. More can be done with the narrative of tears coming out to tie it to the gameplay. Right now all the player does is revolve the tears, but they have no part in where the tears appear or what goes on inside (before they come out).

Areas of Opportunity:

With the stains you have a great common enemy, but as the game goes on the gameplay becomes repetitive. I think there's a great opportunity to introduce stains with different behaviors/movements.


I hope this feedback helps!

(2 edits) (+1)

Thanks, I think this is the first time I've heard someone give me feedback talking about my use of the jam theme! I realized pretty early on that there was a pretty weak connection between the game idea I had and the theme, but I genuinely couldn't come up with anything better that sounded like it could be fun, so I just stuck with the idea I had.

No problem. As a game though, you did a pretty good job. DM me on Discord @salsero if you ever wanna talk games.