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Great work on this!

I was super excited seeing in development gifs of this and I think they mostly carried through to the final result.

I wish I had a little more signposting at the beginning about how many floors til the dragon. Even if it was a literal signpost.

I found the strategy of when to fight and when to evade a little opaque. I liked the items a lot though and got a kick out of using swords to clear big levels versus selling stuff to get a lil more clock.

I was stressed that the dragon was going to be really huge. I won't spoil it, but it felt tuned about right.