Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Great work! This thing has an economy of words that is wonderful. For the swashbuckler we get "Malnourished human in a rusty breastplate, fancy moustache." That is everything the GM needs to know to make this character engaging and interesting. Similar examples abound. 

The layout is simple and clear. 10 minutes of prep and you could run this. It uses the Necrotic Gnome style, which isn't my favorite but works well. There's a few places where I might move the monsters to the beginning of the key to make them more obvious to the GM (and players) but that's a nitpick.

And I think there's a mistake in the key for room 7 where it mentions the gold trident. 

But, there's plenty here for a night of fun and shenanigans. Very well put together, very atmospheric and evocative. And the artwork is great. 

Hope we see more from you!

Thank you Jordan! 

I tend to prefer short hooks like that when I read/run adventures. Glad I'm not the only one!

Good points on some of the monster bits. I'll keep that in mind for the future. 

Hmm, I think it's just a different trident. Which is a note to myself to not have two similar things in the same short module. Can cause confusion!

Again, thank you so much for reading and the great feedback. I hope I can write more things in the future!