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Very nice! The car handles nicely, though I wish I had a little more space to experience that handling on.

I'll echo what someone else mentioned: depth perception is a big problem here, and its a problem exacerbated by your level design. Running the player directly into a hairpin turn would be tricky even with access to where exactly the bounds of the road are.

The menu aesthetic was solid though, and I appreciate generally keeping the camera close to the action to keep the car legible on screen. I'd love something like a crazy taxi with this style of handling.