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Just played your game! Super cool sprites!
Here is a couple suggestions:

- The Control Scheme is really odd, to be frank, I don't like it, it takes me out of the experience when I have to look at my keyboard to find the right key and some of the keys didn't work. You can jump with 'W', but not with the 'Up Arrow' key. It feels really uncomfortable to jump and attack.
- During my play, two chests appeared right next to each other (not sure if that is a problem)
- The gold from those chests were behind the chest sprites
- One of the long necked plant monsters hit me from the other side of the screen through the walls
- I killed some slimes, and there slime residue effect went all over the platforms, including the ones below, above, and the opposite sides of walls
- Please add a pause menu to either remap or exit the game
- I feel like the sword should have a bigger hitbox

Not sure if this was useful feedback, and I know you've probably have gotten a lot of the same stuff when it comes to the bugs, glitches, and suggestions. I will to continue to playtest your amazing game and I hope to see it greenlit somewhere!

Thank you so much for this big feedback! I will go into every suggerstion:

- Yeah the control scheme  for the keyboard is crap, I heard that alot and also get why. I will change that and I'm also working on the option menu for changing the keys so you can use whatever you want.
-The chest spawn is fixed already in my current version, shouldn't happen anymore.
-The gold should now always be on top of everything since I changed the depth system.
-I'm currently recoding the hole game in a new project (because I had lots of old and bad code in the older version) and I will take care of the plants attack behaviour!
-The slime and blood effects are usually on top of the sprites and would drip over cliffs but I get that this looks odd when it's behind the sprites looking like it would go through walls.. will change that!
- pause menu is already added in my current version
-I will play with the hitbox a bit to see what feels better!

Again, thank you very much for the feedback, that was definitely useful!