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Thank you for playing and constructive criticism. :)

I must admit that the sound was an afterthought, it was the last thing I made for the game and, as such, it was heavily improvised. Similar goes for the music, which I did compose and the lesion I learned (but will likely fail to follow XD) was to not compose music in the very last few hours before the jam deadline. :D

As I said in a reply to the comment you are referencing, I am considering making a sequel that would be more open, so I appreciate suggestions for it. Honestly, I was just playing with this unconventional weapon idea and was not even expecting to push it as far as I did.