Thank you for playing my silly game and leaving a feedback!
At first I also thought of not scaling the game beyond the true 64x64 canvas, but then I quickly realized that it would be too hard to move around, or even keep an eye on the incoming enemies and projectiles. The game feels a bit incomplete right now, as I started working on it in the last 3 days of the jam. However, I'm currently developing a post-jam version to fully implement all the features I had planned but couldn't include, so we'll see how it turns out in the future!