i played this at gamefest in taman anggrek, great job.
decent game, too many talking cutscene mid fight which break the flow of the game, pls rethink the order of the events so it flows better.
no invicibility frame when you get up after getting knocked down is really annoying because the enemy will just knock you back down with their spammy attacks.
pls tone down the gank fights, throwing 12 enemies at the player is really tedious.
the level design is just an open space to fight on, more verticality and creative enemy placement would be appreciated.
theres so many potential here ! i love the artstyle and the concept ! looking forward for full release !