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Available again. I noticed that beds mess up the pathfinder the most, particularly in the morning and evening. I've noticed colonists stuck on useable tiles like fireplaces or walking into walls (This is why I use doors more than walls). In one other case, I saw a colonist stuck walking into a tree, and another made its way up to a roof area and started pacing like it was in an infinite loop. Sorry if I made it sound like owls were too hard, I actually found them too obnoxious. I recommend looking into Minecraft phantoms, which suffer from the same problems. In particular, most of the owls' kills probably were byproducts of bugs or other things not controllable by the player, if not outright player stupidity. Currently, owls seem defeated by a floating roof. Optional combat or defense orientated nighttime events would probably be a substitute for why I wanted it kept (Padding the resource count/keeping a bed clear). Just a heads up though, blocking resource gathering/building outright at night may frustrate some. A system based on lighting conditions may be better. The simplest way is to expose the priorities to players in some ways. CDDA's base building system, Minecraft's village mechanics, and No Man's Sky's settlements would be good to look into for this as they feature very different approaches. Something I mentioned indirectly (and just now caught it was not directly), a configurable sandbox mode would be immensely useful to test the game properly.