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Really great work for your first game. I liked the randomized new weapons in between rounds. It was pretty funny to have an axe one round and then get what looked like a loaf of bread for the next round lol, I had a good time with this.

The melee weapons felt quite strong and good at crowd control. Some of the ranged weapons felt a little weak, like you could oneshot most enemies with an axe but it felt like the bow took quite a while to kill an enemy. It makes sense that the weapons have different stats, but the balance felt a little bit off. Also, consider adding a tiny bit of juice to some actions. Felt like a tiny bit of screen shake would go a long way.

I liked the enemy variety too, like how it seemed like the enemies drew from the same weapon pool as the player so I’d see an enemy with the Blue Tissue Box weapon (?) that I had the previous round, or a gun or loaf of bread (?), that was pretty cool.

Nice work!

Thank you for the detailed feedback! We're glad you enjoyed the randomized weapons and the enemy variety. We completely agree that adding a bit of screen shake would enhance the experience, and it slipped our mind during development. We also acknowledge that some of the weapons might have been a tad too weak, so increasing their damage could definitely improve the balance. Also, the "Blue Tissue Box" is actually a blue notebook haha, and the baguette is indeed one of the weapons. We appreciate your insights and will consider them for future jams and games. Thanks again for playing and for your thoughtful comments!